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Few games take been through x years of evolution hell, and come out the other side in good shape. Terminal Fantasy XV has been through numerous platforms, names, and directors in the terminal decade, but it's finally made its way to shop shelves this week.

Terminal Fantasy XV began its life as Terminal Fantasy Versus 13 — a PS3 game in the same setting equally Final Fantasy Xiii. The dev team spun its wheels for years under the Versus XIII banner, but the game was eventually internally rebooted as the 15th numbered installment in the serial. Afterward a scrap more turmoil, and some lackluster demos, nosotros get to come across for ourselves if all of this time and effort was worth information technology in the end.

Over at our sister site IGN, the game received a "Great" rating of viii.2/x. The reviewer spoke highly of the characters and environment, but the real-time combat and limited magic organisation were a bit disappointing. Similarly, the PS4 version of Final Fantasy 15 currently holds an 84/100 on Metacritic based on 35 reviews. Sadly, the Xbox One version hasn't been widely reviewed yet, then there's not a great apples-to-apples comparison bachelor.

Foursquare-Enix put out numerous demos for this long-awaited release, and each one ran into some meaningful technical snags. The frame charge per unit was often crude, the resolution was sub-par, and the anti-aliasing was kind of a mess. Things are looking much better for the finished product, but every version of the game has some unfortunate compromises.

Eurogamer'south Digital Foundry examined the functioning on the PS4, PS4 Pro, and Xbox One, and found that each one suffers from a slightly different upshot. Playing on the baseline PS4 gets you a more often than not stable 30fps, but the game has some egregious frame-pacing problems. Even though we're seeing 30 new frames every second, they're existence delivered inconsistently, so the prototype appears to stutter. On the PS4 Pro, you'll have 2 different rendering modes to pick from: High and Lite. The Loftier mode runs at a 1800p with checkerboarding, improve textures, and improved effects, but it sees a similar level of stutter every bit the base PS4 version.Drop down to Calorie-free mode on the PS4 Pro, and things are slightly meliorate. Y'all're express to 1080p30, but the frame-pacing problem mostly goes away. Yous'll all the same see it pop up during some cutscenes hither and there, merely it'southward probably your best experience for the time being.

Running on the Xbox One, Concluding Fantasy Fifteen'southward pacing trouble disappears completely. Unfortunately, that comes at the expense of a lower resolution and some torn frames. There'south a dynamic resolution in place, and it tops out at just 900p on Microsoft's platform. And when the engine can't keep up, you'll see screen vehement show upwardly at the meridian. Information technology's imperfect, just it'southward still smoother than the base of operations PS4 experience. None of these technical issues brand the game unplayable, but information technology's frustrating that there'south no singular "all-time" version of the game — not fifty-fifty a PC release to throw horsepower at. For now, our recommendation is to sit down dorsum, and wait to see if Square-Enix ships a patch in the next month or two.